Voices of Bush & Burrow cover
Draft: core rulebook in development

Voices of Bush & Burrow

A storytelling game for heroes of all ages

In the Brightlands, small folk live huge lives. The big folk are long gone, but their ruins still tower over the bush, full of treasures and secrets, and the small folk have built wonders in the quiet they left behind: spine trains and canopy markets, burrow cities and lamplit villages.

You are one of the special ones: a small folk awakened to a Voice, an inner power grown from belief and passion. Yours might Shout with courage that inspires others, Whisper secrets that bend shadows, Sing healing songs that mend both heart and wound, or Chant the world's patterns into new wonders.

And the Brightlands need you. A quiet grey is creeping through the bush, taking the colour out of everything it touches. Whether you're helping neighbours solve their problems with cleverness instead of claws, uncovering the secrets the big folk left behind, or rescuing communities from the creeping colourless corruption, every choice shapes the story you create together.

Voices of Bush & Burrow is a storytelling game for heroes of all ages. Bring your friends, your creativity and your courage, and grow your voices bright enough to light the way for everyone who follows.

Start Reading

Chapters

  1. 1 Welcome to the BrightlandsWhat the game is, what you need to play, and the golden rules that hold every table together.
  2. 2 Creating a CharacterMake your hero in six steps, from ancestry and voice to the memories that shape them. Members
  3. 3 Playing the GameThe core rules: tests, hero tokens, powers, encounters, health and damage. Members
  4. 4 Gear & FoodEverything a hero carries: gear slots, packs, pips, weapons, armour and a good meal. Members
  5. 5 Example of PlayA complete scene at the table, showing how the rules and the story weave together. Members
  6. 6 Narrating the GameThe Narrator's guide to asking for tests, running encounters and stirring up trouble. Supporters
  7. 7 The BrightlandsA tour of the land, its folk, their tongues and the secrets between them. Supporters
  8. 8 Foes & FiendsFoes from minions to named bosses, how to read them and how to find their weaknesses. Supporters
  9. 9 Treasures & WondersRare finds and hidden marvels for Narrators to tuck away and heroes to discover. Supporters
  10. 10 Tools & TablesTables for everything: instant NPCs, settlements, adventure seeds, weather and worse. Supporters
  11. 11 The Creek That Stopped HummingA ready-to-run first adventure: two sessions from Bellbrook up the Humming Creek. Supporters

Appendices

  1. § AppendicesPregenerated heroes, d66 tables and the item cards that keep play moving. Members

Reference

  1. § Rules ReferenceThe whole game at a glance for quick lookups mid-session. Members
  2. § Symbol ReferenceEvery symbol in the book and on the cards, decoded. Members